With EGREP 22 we have created a way for you to enter goals and penalties using a quick entry field. Below you will find a list of how you can use the quick entry.
When you use the quick entry function for goals, the input field is checked for the following entries and thus creates an entry for the goal.
If you don't want to use the quick input, but the goal wizard, just enter the game time without any further information and click "+" or the enter key.
The first thing to do is to check the input field for the playing time.
For this you have to enter the current time from the stadium clock with 3 to 5 digits.
If you enter a time that is longer than a game segment, it will automatically be considered as the directly entered game time.
Format: 3-5 digits
Example: If there are 9 seconds on the clock, 009 must be entered.
After the game time you must enter the goal scorer and his assistants.
This is entered as a 1-2 digit number. (This is also the reason why the playing time must be entered with 3 digits, otherwise the system recognizes a jersey number) The numbers are simply entered, depending on a space, in the order Goal scorer Assistant1 Assistant2. If you don't have any assistants, just leave the numbers out.
If the game is in over- or undernumber, you can also enter this after a space after the jersey numbers.
Double shorthanded: -2 or SH2
Single shorthanded: -1, SH1 or SH
Single powerplay: +1, PP or PP1
Double powerplay: +2 or PP2
Finally, you can specify if it is a special type of goal. If it is a normal, regular goal, this is omitted.
Empty Net Goal: EN
Penalty shot: PS
Awarded goal: AG
Time on the clock (second period - third period 20min): 11:00
(Corresponds to game time 29:00)
Goal scorer: #19
1100 19 47 PP
1100 19 47 +1
2900 19 47 PP1
Time on the clock (third period - third length 20min): 00:30
(Corresponds to playing time 59:30)
Goal scorer: #77
0030 77 EN
030 77 EN
5930 77 EN