Goals are entered in EGREP in much the same way as they would be entered in a handwritten game report. First of all, here is an overview of how the complete input is divided in your view. In this main view, you can supplement or correct the entries at any time without using wizards.
Structure of the input line for goals
Playing time
The absolute playing time is entered in this field. The entry has to be made without ":", e.g. "3321".Goal scorer and assistants
T -> Jersey number of the goal scorer
A1 -> Jersey number of the first assistant
A2 -> Jersey number of the second assistant
Game Strength
GS stands for "Game Strength", i.e. how many players are currently participating in the game per team.Note: If a penalty is indicated by the referee and the attacking team exchanges the goalkeeper for a field player as a bonus, this does not change the game strength, as the number of players on the field still remains the same.
Does the team play with more players? (Powerplay 5 against 4 or 5 against 3) Enter +1 or +2 here.
Is the team playing shorthanded? (4 against 5 or 3 against 5)
Enter -1 or -2 here
Type of goal
Normally just "Goal" is entered here, but there are also other types of goal
PS -> Goal by Penalty Shot - the indicated penalty is entered with "0" minutes (only goal scorer, no assistants)
EN -> Empty Net Goal - the opposing team has replaced their goalkeeper with a field player.
AG -> Awarded (Technical) Goal - under certain circumstances, a penalty or infraction by one team may result in a technical goal in the final minutes of play or overtime. This will be announced directly by the referee.
TOR -> in all other cases "Goal" is selected (standard input).
Plus / Minus Statistics
If the league requires that a so-called +/- statistic is kept, you have to enter here which players were on the ice at the time of the goal.
Entering goals with the goal assistant
To enter a goal, press the "+" button under the goals. Now the time input assistant opens first, where you enter the game time and select the current game period.
You can also skip the time input assistant by entering the playing time in the input field next to the "+" and pressing the "Enter" key, or by clicking on the "+".
Now the goal assistant opens, which is structured as follows:
Player selection
Here you can directly click on the players to transfer them into fields 4-6 (goalkeepers are marked blue).
Relative time
The current playing time in the third is displayed here (identical to the stadium clock). A click in this field opens the time input assistant again.
Absolute time
Here you can see the current playing time, which will be taken over into the match report for the entry.
Goal scorer
Enter the goal scorer here
1st assist
Enter the first assistant here (optional)
2nd assist
Enter the second assistant here (optional)
Playing strength
If it is an powerplay or shorthanded goal, you can set the respective playing strength here. (In case of powerplay, another wizard will be activated by this).
Type of goal
Here you can choose whether it is a special goal.
Cancel
If you do not want to make any entries and have opened the wizard by mistake, you can close the wizard here.
OK
After you have entered 1-8, click OK to close the wizard and accept the entry. Powerplay opens a follow-up wizard to adjust penalties.
Here is an example:
1750 in the first period / relative time
Scorer 11
Assistants 18 and 27
No powerplay
Normal goal
After clicking on "OK", the entry is accepted and you can enter the +/-.
A normal goal without powerplay can also be entered via the quick entry field without an additional assistant. Enter the above example as follows:
The following is an example of entering a goal with the wizard when the opposing team is shorthanded and there is even a deferred penalty that only starts when a penalty is ended.
Example with follow-up wizard
Initial situation:
Penalties visiting team
Goal Home Team
Time on the clock 14:27
Goal scorer #91
Assistant #10
Entering the example with the assistants
Click on the "+", enter the time in the time assistant and then click on "OK".
Or enter the time directly and then "+".
Now select the goal scorer and then the assistant. Then you select the game situation, in this case "+2" for double *overnumber (5 against 3) and then click "OK
After you have entered a powerplay situation, the next wizard will show you all penalties that are currently running for the generic team.
Now select the penalty of player #36 to end it early.
Since there is now also a deferred penalty, the wizard expands automatically and you can also select the next penalty to adjust the start time.
You have now selected the first penalty #36 to finish early and the penalty of #18 to finish early. Now click on "OK
The goal has now been entered and the two penalties have been adjusted.